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So it Begins...

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IT is sobering to consider that my love affair with fantasy gaming is now a quarter-of-a-century old. Those early days of playing HeroQuest - which I received Christmas '89 - with long-forgotten friends seem so remote now, yet they spawned an addiction that, disregarding a few hiatuses, persists to this day. And so Drums in the Deep is an attempt to chronicle the most recent stages of this mania. At present I am focusing on two projects which will undoubtedly form most of Drum's initial content.

The first is a good old-fashioned dungeon crawl for which I have been gradually amassing miniatures, terrain and composing a ruleset (the latter being basically finished save some aggressive editing). Until now I have been haphazardly documenting the progress of this project on thisthread at LAF.
The second is in it's mere infancy as I write and basically entails collecting small armies with which to play WHFB third edition (which I picked up on the ebay about a fortnight ago). In this I freely admit to being heavily inspired/influenced by many of the excellent blogs that appear in the 'Tomes of Might' menu to the right. It helped, too, that I already had enough unpainted lead tucked away in dust-covered boxes to immediately assemble the nucleus of an Undead army. I also seem to have enough bits ('crap', as the missus would have it) lying about the place to think about starting Nurgle and Empire forces in the not-too-distant future. Returning to the Undead, here are my initial efforts on three venerable GW skeletons:


I should note that I do not intend to use vintage – or even GW – miniatures exclusively for this latter project. For instance I have 10 Gary Morley/fourth edition Zombies and the last metal incarnation of the Palanquin of Nurgle and intend to utilize them.  Likewise I have some Undead minis by Das Schwarze Auge/Ral Partha that have also found their way into my shambling horde of undeath.  A purist I am not.    

So, my immediate goals are to get my Undead force painted up, play WFB third edition rules some more* and edit my dungeon crawl rules to a standard where I can upload them as a PDF for the perusal (and, doubtless, disavowal) of curious parties.

*Prior to this I have played fourth, fifth and sixth editions, but with other people's armies...

Self-propelled Artillery

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FINISHED off this chap for my dungeon crawl/generic fantasy project.  He's basically carrying a ballista, which is rather neat.  This is my third Ral Partha/Bob Olley Ogre (see the other two here) and like all of Mr Olley's fantasy work fairly oozes with fairy-tale menace, like he's just stepped out of an Arthur Rackham painting or something.  Ogres are especially useful because being mercenary-types you can field them with just about any fantasy race imaginable.  

Aside from this I have now finished nine Citadel Skeletons and am halfway through another three.  When the regiment is finished I'll naturally post some pictures for your approval.  Am playing more WFB3 with the boy this evening: nothing major, just a unit-or-so each so's we can acquaint ourselves with the rules some more.  


ADDENDUM: A quick n' dirty comparison snap for Phreedh, as per request (see Comments, below).  I just realised that although these are from completely different projects they both have the same colour schemes. About time I went shopping for some new paints...


WHFB3 Undead Army Progress I

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THESE have actually been painted for a couple of weeks, but as usual real life has obstructed me from photographing and posting them up sooner.  So we've got a unit of 14 Skeleton Warriors (I'm gleefully ignoring the restrictions on minimum unit size given in the WHFB3 Army Book) and a DSA Undead Ogre, available through Ral Partha (using Ogre stats plus Instability.  Ogres already cause Fear, incidentally!).  I'll probably pick up his chum at some point too.  

I'm quite pleased with how these have turned out and am looking forward to painting the ten Gary Morley/fourth edition Zombies that are sitting primed on my paint-station-thing.  Firstly, though, I'm concentrating on my entry for Da Golden Gobbos, an excellent new competition which I'm sure most of you will have heard of. Without giving too much away I can inform you that my entry might be a character for my Undead army: beyond that my lips are sealed!  Anyway, enough of my nonsense and on with the models!

The eagle-eyed amongst you will probably note that this regiment is a real rag-tag outfit miniature-wise. The bulk is obviously good olde eighties Citadel Skeles, but there are a couple of Eastland's (my favourite, personally) and even a Marauder in there too. That's what buying cheaply and piecemeal from the ebay will do for you!


I sincerely love this model and looking at this picture makes me realize I need to break out the Tamiya Clear Red and black ink and add some crusty gore to that axe!   

That's all for now.

WHFB3 Undead Army Progress II

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THIS handsome chap was originally intended as my Golden Gobbo entry until I belatedly realised that mounted figures are not allowed this time round.  He's yet another cracking DSA mini (available through Ral Partha), which I gratefully received for Father's Day last (thanks Olly!).  

In my provisional army list - roughly 1000 points - he is Reinhardt the Rotten, a long-dead and despotic Baron from the Ostermark who has been necromantically raised along with his homicidal (and also very dead) retinue to serve the dark purposes of the shadowy figure who serves as the army's General ( and whose identity shall be revealed at a later date).  In game terms Reinhardt is a Corpse Knight, with Enchanted Wound magic weapon, Undead Horse, Shield and Light Armour.  On with the miniature:


Servant of Decay

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I WAS in two minds whether to post this miniature up or not as I'm not entirely happy with the finished result.  I washed the yellow robe with Devlan Mud (of which I have a few drops left...) which proved to be too dark with the resulting effect being a bit severe contrast-wise.  Should've used Gryphonne Sepia instead, but we live and learn.  Next the flesh was washed with Thraka Green which has made it look very, er, green and has pretty much obscured all the highlighing I did.  The original skin colour was like that of the Undead horse in the previous post: a well-festered, dull green-brown.  What suggested this latter course to me I've no idea:  I don't even think I've used Thraka before (had the pot ages, though) and certainly didn't realize  just how vividly green it'd be. I'm so annoyed that I'm seriously considering chucking the blighter in the Dettol (where he'd be keeping this lunk company) and starting over.  What do you think?  



I mentioned in my first post on Drums... that I'd be building several forces for WHFB3 and that I had some Nurgle bits lying about the place (including 6th ed. Pestigors still in blisters!).  This guy was one of those 'bits' and therefore represents the vanguard of this new force of poorly bastards. The sickly yellow (Vallejo Game Scrofulous Brown) will be a recurring colour throughout this army (sans Devlan wash, naturally).  I know that yellow is a colour more commonly associated with The Lord of Change, but it does seem to work alongside rotting flesh tones pretty well!  

With the Lord of Decay on my mind I recently picked up this Champion of Nurgle on the ebay, but will hold fire with the old hairy wand until my Undead Zombies are done (focus, Gareth, focus!).  Oh and I just submitted my Da Golden Gobbos entry too!  

Irrelevant Post I

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APOLOGIES for the lack of blog-action over the preceding few weeks, but I've been a busy little bee of late. Rest assured, though, that I haven't been idle and there shall be a deluge of fantasy gaming-related nonsense shortly!  In the meantime I'd like to share an image with you all, but first a little background: most Saturday mornings my missus, son and I take a turn around the local town of Topsham.  On the way back we invariably stop at The Bridge and I have a pint of something suitably potent before we return home for lunch.  This morning we called in at Topsham Books, a second-hand emporium where I've previously purchased dusty tomes written by men with outlandish surnames like Eddison, Howard and Leiber.  Today I found an original copy of The Warlock of Firetop Mountain for a mere £1.50.  And here is me at The Bridge, said grimoire in one hand and pint of Old Freddie Walker in the other (that's 7.3 %, ladies) and the river Anduin in full flow behind me. Look at my eyes: I'm already pissed!


Cavern Crawl: My Dungeon Exploration Rules!

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INSPIRED by my inextinguishable love of HeroQuest and Advanced HQ – the sacred games of my golden youth - last summer I set about creating a set of ultimate miniature-based dungeon bash rules (or something). Initially these were for private use only and involved little more than a crude interweaving of SBH/SDG, AHQ and Mordheim, with a few flourishes of my own. Fast-forward to now and the rules have become their own entity: standing alone and - dare I write it? - aloof from the aforementioned sets. Like them, though, they are still miniature-based, with character advancement and campaign-play at their core, but the mechanics are assuredly different; less clunky than the GW systems yet evincing more depth than SBH. In the tradition of such rules they are too restrictive to be considered true roleplay, but they do of course borrow motifs from, for instance, early incarnations of DnD.

The edition offered here (in pdf format) has been heavily edited and quite extensively play-tested, but I'd be patently lying if I claimed it's truly finished (and, yes, I know the page numbers are whack). This is where you guys - esteemed olde school gaming types - come in! I'd be extremely grateful if any interested readers could download them, have a quick read - the core rules are covered over a paltry six pages! - and perhaps then at some point have a quick game. If any of you are able to do so and then get back to me with any thoughts, critiques et cetera I'd be most appreciative. As you can probably tell I'm rather pleased with these rules, but am naturally slightly biased in this view and would like to garner the honest opinions of others. If judgements are positive then I'll think about commissioning a friend to work up a logo and some artwork and get to work on improving the layout. The intention here is not to necessarily make a profit or anything of the sort: I'd just love to author a set of rules with cool artwork that give fellow gamers pleasure.

Here is the link: Cavern Crawl

Addendum:  Those without Google accounts are apparently having difficulty accessing the file.  If you have any problems contact me directly and I'll send you the file via email.  

Scenes from my Dungeon

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DON'T fret faithful reader, I haven't gone all Josef Fritzl on you (at least not yet): rather than my basement hideaway these images come from a recent dungeon razzia using my fabled Cavern Crawl rules (DitD passim). I would love to do a proper blow-by-blow account of the whole sordid affair, but really don't have the time at the present, so this will have to suffice; some small snippets from my ad hoc delving group's most recent foray into the deeps. I make no excuses for the frankly appalling appellations with which all the heroes are bestowed. It seems that seriousness is not a characteristic to be readily associated with the sort of people I consort with...

Ser Julian Gaycock (Human Knight) and Steve the Elf (Elf Ranger) storm a
chamber guarded by Orcs, whilst Debbie McGee (Human Mage) shoots
Silvery Barbs from the relative safety of the doorway.  Some appalling rolls
saw Ser Julian lose 2 Vitality to the green-skinned oiks.

A moment of peril for Debbie as she is approached by a hideously oversized
Stag Bettle.  'Paul, is that you?'  Another successful casting of Silvery Barbs
sees the creature reduced to gory ruin.

Meanwhile the ever-impetuous Jakkov the Red (Human Barbarian) is
doing some exploring of his own.  It is not long before the viscera of
his two Goblin foes redecorates the small room.

The gang's together to tackle the spider's lair.  Things are momentarily
dicey for Steve, but Jakkov wades in and introduces the chittering
arachnid to his Great Axe.

The end-of-level baddie: Ferragut Manslayer. The Feral Ogre Chief  proved
something of a headache for our brave adventurers, almost slaying the
usually implacable Jakkov. However, teamwork saves the day and the
Ogre finally fell to another successful cast of Silvery Barbs from Debbie. 

A close-up of the melee that almost cost Jakkov his life.

In an unrelated note, look what I received in the post last week (below)!  I've had a beady eye on Forge World's fabulous Curs'd Ettin for some months now and a recent cash gift from a family member has allowed me to rather indulge myself. Whereas all of GW's recent large WHFB creatures make me physically sick, this guy simply oozes old-school fantasy coolness.  What do you guys think?


The Cavern Crawl Blues

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AS I  pointed out previously Cavern Crawl was initially planned as a personal 'ultimate dungeon crawl rule-set' and it was only at the urgings of others that I've made it available, albeit in rough format, for general consumption via Google Drive. If others played and enjoyed it - I thought - then that's pretty cool, but my primary intention with CC was to produce a set for private use. However, over the preceding month-or-so since I uploaded them the response from certain unhinged corners of the gaming community has been far more plentiful and positive that I could ever have anticipated. Messages and queries have been regularly coming in and, combined with my own ongoing CC experiences, are aiding me greatly in moulding the set into something far more accessible and integrated than that presented by the current incarnation. So to those who have downloaded the rules, played them and contacted me with questions and constructive criticism I address my warmest appreciation for both your support and inspiration. Please keep it up!
One individual who has taken this support a step further is Blue in VT of Blue's Marauding Miniatures-renown, master-painter of olde school lead. Over the last fortnight Blue has been posting the progress of a small crawl he's been solo playing on his blog: I feel truly humbled that my rules should be played in such a public forum and using such gorgeously painted miniatures and I sincerely thank Blue for his interest and advocacy. His excellent reports may be found HERE and should be read in their entirety (as should the rest of his blog). I think that they superbly showcase the  roller-coaster ride that playing CC can be!  Cheers Blue!

In other news my new employment has taken some time to adjust to, but I am now settling in nicely and am getting back-on-track with the painting and other gaming-related japery. As a small stopgap to sate those who lust after eye-candy, here are some of my recent efforts (nothing particularly exciting, I'm afraid!):


 Some new treasure chests from Ainsty Castings.  


A Citadel C18 Mummy (my first PJ using a white gesso UC!).

Little and Large

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I HERE present a couple of minis I've painted this week. First up is a Bob Olley Mountain Troll. Originally produced for Olley's Armies in the last decade the masters and production rights were acquired by Phantom Miniatures who are now sadly defunct. I managed to contact ex-proprietor Francesco via the email on the linked page and was able to purchase this and another Olley Troll for a very reasonable sum (as did Phreedh, as he relates here). A magnificent and fairly prodigious chunk of metal that looks like it's stepped straight out of the pages of a Scandinavian fairytale. 



Next up for your esteemed approval is the Evil Empire's OOP Saruman: a classic fantasy miniature that serves perfectly as a generic evil sorcerer who'll doubtless prove a persistent thorn-in-the-side of any pesky parties of heroes! Went for quite dark colours and am quite pleased with how his black 'dress' turned out. Might also hit the crystal ball with some paint-on gloss in the future, if I remember.   


I did write that the Mountain Troll was prodigious, didn't I? If you doubt my words then here's the proof:


Work on revising Cavern Crawl continues unabated as do incoming observations from test subjects (thanks again and keep 'em coming!). I am currently working up a points system which I hope to run by you all shortly; it should allow for, amongst other things, one-off skirmishes between balanced forces using the CC rules. That's all for now!

Cavern Crawl Rules Amendment

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AFTER some intensive CC action over the last few weeks I have decided to instigate a fairly major change to the rules, but thought I'd gather the esteemed opinions of other crawlers first. Before I begin I would like to state that I've never been particularly pleased with the amount of stats - Speed, Melee, et cetera - in the CC profiles. There are seven in all; only two less than WHFB/40k profiles, and I feel that this is too many! 
Obviously a too simple profile - such as those used in SBH (a mere two stats to the uninitiated. Shame on you!) - would seriously reduce the fun of advancing and tailoring characters and also restrict the effects of characteristics and magic items, but when I started working on CC I had a profile comprising about five stats in mind.

Playing recently I've started to realize the redundancy of the Perception stat. Most heroes start with Per. 3 (Elves 4), which means that in most instances they will be relying on rolls of 8+ to pass a perception test. Most people I game with seem to have an Elven Ranger in their party who's used as pointman during the Exploration phase, but even he generally fails to roll the required 7+. And so the majority of traps and secret doors go unnoticed, until, in the former instance, they are blundered into. 
Of course players may boost their character's Per. with advancement, but who in their right mind is going to take a point of Per. over the holy trinity of Acc.-Mel.-Vit.? None in my experience. When all other stats have been maxed out is when players will start on Per., but that will be fairly far into their careers. So in that respect it is redundant. 

What do I propose as a remedy? Perception will be discarded altogether and replaced by a universal 'Observation test'. In this new test a challenge will be designated as either 'Simple', 'Intermediate' or 'Difficult' with a corresponding result required to succeed (4+, 6+ and 8+ respectively). Racial/class modifiers described in the current Exploration Phase>Actions portion of the rules will remain unaltered. Anything that currently requires a perception test will instead be covered by the Observation test. This change would also radically effect the Stealth attribute and I am currently working on adapting it. 

In game terms the GM should predesignate all of the features on his map that might necessitate an Observation test by one of the three difficulties listed above. For instance a dart trap might be listed as 'Intermediate', which means a hero must roll 6+ to locate it and, if he or she wishes to, 6+ to disarm it. This naturally should give players more of an opportunity to discover hidden features and should lead to more fluid and less frustrating sessions. What do you think me hearties? 

Random Gary Chalk illustration NOT related to Cavern Crawl.

A Rant (Irrelevant Post II)

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I DON'T tend to indulge in too much GW baiting these days because I really can't be bothered to waste my  time and energy. It's like politics: we know it's been corrupted by money and that's simply (and sadly) the way it is. Whinging about it is an exercise in futility. Every gamer with at least a couple of intact braincells is aware that GW's products are vastly overpriced and their marketing strategy offensively cynical. 

Last week I bought the metal Sharkey/Saruman LotR model from ebay for c.£5 including postage. It'd been stripped, but is in otherwise great condition and is a fantastic 'evil wizard' sculpt. Just out of curiosity I floated over to the Evil Empire's site to check the current availability/pricing status of this model. To say my jaw dropped when confronted by the listing below is a brutal understatement.  


That's right: a mere £18 for two human-sized 28mm resin models. And it's Finecast, so chances are they'll be of infinitely dubious quality. Perhaps it's because I'm massively out-of-touch with what is acceptable in tabletop gaming these days or maybe it's because I don't earn megabucks and so don't give a f**k about discharging reams of notes down the toilet, but this seems a condemnable amount to be charging  for such a product. I guess I'm preaching to the converted here, but I am truly flabbergasted - and not a little amused - by this. And please don't take this as a blanket condemnation of GW gamers because I do still harbour a modicum of affection for the company that put me on this strange and perilous path. I was considering collecting The Hobbit range of miniatures later this year, but if these prices are anything to go by GW can swivel and my cash will be better spent elsewhere.

/rant over

More Beasties!

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HERE are a couple of miniatures I finished off over last weekend. More monsters - 'GMinions' - primarily for Cavern Crawl. Firstly we have a Minotaur originally sculpted by the peerless Bob Olley for his Olley's Armies range, but now in possession of Cavalcade Wargames across the pond. As is to be expected it's a magnificent sculpt that exudes character, not to mention unsubtle menace. I plan to get some more of these fell creatures at some point. A dungeon full of Minotaurs should keep players on their toes! Having written that I've just realised there are no Minotaur profiles in the CC bestiary. Oops... 

Anyway Bob told me last year he has no more plans to sculpt large 28mm fantasy miniatures because of the cost of metal. Maybe we Olley fans should start a petition? Surely if he did them in limited batches the production costs wouldn't be too prohibitive. 


Our second gribbly is an Owlbear of D&D infamy by Otherworld Miniatures. Not enormously proud of this paint-job, but it's kinda hard to do much with a model that is 90 per cent fur and feather (at least that's what I've been telling myself). You may notice a sheen to both these minis which is due to my final can of Testors Dullcote running out during the varnishing process and me currently being skint. Bugger.

Irrelevent Post III

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PROOF perfect that drinking cider before midday is NEVER a good idea. That's me and the boy in the foreground, roped in to perform with the Grimspound Border morris dancers at the Killerton apple harvest earlier today. Fortunately no knuckles were cracked in the making of this video...

Two Heads are Better than One

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I MANAGED to get the Warhammer Forge Curs'd Ettin painted up last week. The Army Painter Anti Shine Varnish - an excellent alternative to Testors Dullcote, by the way - had literally just dried as I took these snaps. The model was an absolute breeze to paint thanks to the the incredible detail with which it oozes. The skin was drybrushed and washed with no further work being required, to give you an idea of the quality of the piece. At £36 he's actually very reasonable too, especially when one considers the hefty price-tags attached to GW's recent (and awful) plastic offerings. Comparison shots alongside a conventional 28mm miniature can be seen here. He's a biggie! 





Happy All Hallows!

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NOT much to share at present, but work on the next and definitive version of Cavern Crawl (wot dat?) is well under way and I hope to have the revisions finished in a fortnight-or-so. When this happens I will of course announce it here and on LAF and, as before, will make the revised edition freely available as a PDF. I hope that those who showed interest in the previous incarnation will be kind enough to investigate this improved version and let me know what they think. The changes are certainly for the better - in many instances being based on feedback from you fellows - with a general streamlining of mechanics and formalising of terminology being evinced. I am very pleased with the results thus far. 
Also in production are rules for fighting tabletop campaigns with small companies using the CC system in the style of classics like Mordheim. This is something I'm very excited about and play-testing has so far progressed very well. A trial version should be available before Christmas and, again, I'll keep you posted as to any developments.

In other news I'm currently working on the Guard Tower from Mini Monsters in Poland, which I received for my birthday last week. Currently it's based, assembled and under-coated. For a mere £40 (including postage) this piece represents, somewhat conversely, both superb value and quality. What especially surprised me was the size of the thing: it's certainly been created with 28mm gaming in mind and even my vintage Citadel Ogres have plenty of headroom on each floor! I hope to get some pictures of the finished article up in due course.

That's all for now! 

Burn Witch Burn!

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OVER Halloween I watched a number of DVDs from my extensive classic horror collection, including Witchfinder General, Blood on Satan's Claw, The Banshee and Twins of Evil; all of which have central witch-hunting themes and are set in seventeenth century England (excluding Twins.., of course). This set me to thinking about the 'Witch-finder' project I touted on LAF way back in 2009, but never got 'round to realising. The thought stuck and a week later I'd inadvertently ordered a couple of packs of miniatures to finally kick-start the thing. Obviously this is subsidiary to my ongoing fantasy concern and, of course, Cavern Crawl (more on which later): it should only require about thirty-or-so miniatures and I already have suitable terrain. 
Those in the know will probably have guessed that I've been following the development of anevilgiraffe's Folk Horror project with much interest. He's done a magnificent job and I'm equal parts inspired and awed by what he's achieved in what is, to be fair, a fairly unusual tabletop gaming 'period'. Naturally my own undertaking shan't be so very different, but different enough to hopefully avoid accusations of rank imitation.

My first purchases for this project - which I'm tentatively calling 'Burn Witch Burn!' - are Warlord Game's Clubmen Militia and Fire and Brimstone packs, from which the miniatures pictured below are variously taken. Lovely sculpts with my only criticism being that they required a fair bit of cleaning up before I could get at 'em with the acrylic. The remainder of the clubmen - a motley bunch, as one might expect - are on the painting bench awaiting the attentions of my brush. 
I have decided that all of the Godly forces will be drawn from historical ECW ranges whereas their Ungodly opponents - witches and assorted allies - will be sourced from a variety of (mostly) fantasy ranges. You will discover what these are as I paint and post them up here and on LAF. For rules I'll be using a heavily - and I mean heavily - bastardised version of Ganesha Games' Fear and Faith

Squire/Witch-hunter
Witch-hunter's Assistant 

Puritan preacher/Witch-hunter

As to Cavern Crawl, rest assured that editing on the penultimate edition is progressing well and that a draft of the new version will be available for perusal shortly. As I've intimated in previous posts I think that the changes I've instituted render the rules more comprehensible and the game more playable. Watch this space!

Cavern Crawl 2.0 Arrives!

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AFTER a flurry of posts through October, things have rather dropped off over the last six-weeks-or-so. This slackness can be attributed to three factors: 1.Work: I'm employed at a parcel-sorting depot and, understandably, our workload has intensified considerably in the run-up to Christmas leaving me, frankly, quite knackered. 2.Man flu: a virulent dose laid me low for a week at the beginning of the month with not much gaming-related stuff done, although I rather stupidly continued going to work and 3.Cavern Crawl (eh?): ongoing work on version 2.0 of the CC rules with an eye for a pre-Christmas release, giving crawlers a chance to get to grips with the new set over the festive period. 
The latter has been my principal distraction over the preceding fortnight and it is with great pleasure - and not a little relief... - that I am now able to announce that this latest incarnation is finished and available for download here:


(If you have any difficulty accessing this file, then please contact me directly at: funghyfipps AT aol DOT comand I will mail you the pdf directly.)

To those au fait with the previous edition I am confident when I write that 2.0 witnesses a dramatic improvement on all fronts. From the formalising of terminology to the streamlining of the rules themselves (largely based on your feedback, for which I am indebted) to the layout this latest version represents a much more 'complete' set that is easier to comprehend and use. As an example of this betterment, here are a couple of snapshots of pages:




Having written that, this remains a 'rough' edition prior to the release of a final edition in early Spring which will be refined even further. This 'final' version will feature a logo, artwork and a reworking of the explanatory photographs, adventure profile sheets and 'The Orc's Lair' dungeon map contained in 2.0. I am also displeased with the way some tables in 2.0 carry over pages and will look to rectify this in the forthcoming set.
As I write I'm close to finishing an add-on that will allow gamers to use CC for campaign-driven skirmish games above-ground as well. Anyway, enough prattling from me on the subject and I leave interested parties to download 2.0, peruse and play it; if you're impressed (or even unimpressed!) please let me know what you think.

On another note, last month 'Drums in the Deep' was improbably nominated for a 'Liebster Award' three times by fellow bloggers. It seems the Liebster ship has now sailed, but I would like to thank the three individuals for their appreciation of my interminable waffling and mediocre painting! The trio in question are: aggro84 of 'Noble Pursuits', Rab of 'Rab's Geekly Digest', and Spooktalker of 'Belched from the Depths'. I advise discerning readers to check out all three blogs as excellent repositories of the kind of inspiring gaming goodness which makes one truly proud to be part of this peculiar hobby. Thanks chaps!

Oh, before I leave here's a sneak preview of the CC logo. Please bear-in-mind that it is very much wip and that the finished version shall much more detailed! More information on the artist at a later date.


'The Hobbit: An Unexpected Journey': a Rant

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I WENT to the cinema to see 'The Hobbit: An Unexpected Journey' on Boxing Day and am saddened to relate that I came away profoundly disappointed by the experience.  Having previously followed the film blog and viewed numerous stills and trailers my hopes weren't especially high for a sober and respectful translation of the source material, but even so I was shocked by the direction the film took.

However, the thing isn't all bad, so let me begin with the positives. The early scenes recounting the waste of Erebor by the great worm Smaug are conservative enough (even if the interior of the Lonely Mountain does look a little 'sci-fi' for my tastes) and whetted the appetite for what lay ahead. The appearance of Gandalf and his portrayal by Sir Ian McKellen is faultless, as it was in the LotR trilogy, and special mention should also be made of Martin Freeman's performance as Bilbo Baggins, whose innate 'middle Englishness' he captures extraordinarily well. The 'Riddles in the Dark' sequence between Bilbo and Gollum under the Misty Mountains is wonderfully realised and communicated the thrilling atmosphere from the novel accurately. This is without doubt one of the most successful and faithful scenes from the film. 
The early portions in and around Bag End are also in keeping with the feel of the novel, that is until the arrival of the thirteen dwarves. And herein lies one of my major bugbears: the appearance of the dwarves. In fact, my issues with 'The Hobbit' can be reduced to two main themes: 1. The dwarves and 2. The ridiculous nature of the action sequences. I shall deal with each of these problems - as I view them - in turn:

The Dwarves

Having seen promotional shots of the dwarves back in the summer my expectations for the forthcoming film were drastically reduced and on viewing I found that my misgivings were not unfounded. A handful of the dwarf actors are not wearing prosthetic noses etcetera - Thorin, Fili and Kili - but the majority are heavily made-up and look farcical in the extreme. Comical to the point that I cannot take them seriously and they are actually impairing my enjoyment of the film. Not only this, they deviate drastically from the description given in the novel.  


Reactions to my strong opinions on this issue from both acquaintances and various forum-users have generally been that of incredulity and I feel I must defend my position. If you've come to fantasy though vacuous modernist interpretations such as World of Warcraft - a game that I've seen played countless times, but never actually played - and have never read 'The Hobbit' then I can appreciate how the film adaptation might appeal to your sensibilities. However, my hostility is born from a dear personal love of the source material and a recognition of the inspiration for Tolkien's fantasy world; that is the the mythology and folklore of North-West Europe. 

When Tolkien wrote 'The Hobbit' he was of course drawing on the rich surviving traditions of early Germanic mythology and literature for inspiration. In literal interpretations of these myths dwarves - Norse dvergr - are a subterranean race renowned for their skills as smiths. So great was their craft that the goddess Freyja slept with four dwarves in exchange for a golden necklace they had created and two dwarf brothers - Brokkr and Eitri - forged Odin's magical ring Draupnir. Therefore they have generally been depicted as smiths and craftsmen. These are the dwarves Tolkien had in mind when he set about writing 'The Hobbit', just as (for instance) his Trolls were appropriated directly from Scandinavian folklore (and again utterly misinterpreted by Jackson in the LotR film trilogy and, to a lesser extent, in 'The Hobbit'). 
The role of this people - if, indeed, they were not originally a metaphor - in Germanic mythology is ambiguous to say the least and the dwarves of Arda are equally fickle, being characterised as proud and greedy, but also brave and honourable. Not wishing this to become a lecture in how little I know, much additional detail on this race is given in the essay 'Of Dwarves and Men', which is featured in 'The People of Middle-earth'. 

The first description of a dwarf - Dwalin - in 'The Hobbit' runs as follows: '...blue beard tucked into a golden belt, very bright eyes under his dark-green hood.' In fact all the dwarves in 'The Hobbit' wear hoods of varying hues (to aid identification, one imagines), head-wear of this kind evidently being a staple of dwarvish apparel throughout fairy tales, which are usually heavily informed by ancient myth (so-called 'folk memories') and also provided Tolkien with an additional source of inspiration.


Over the years since 'The Hobbit' was published innumerable artists have attempted to faithfully render the dwarves as envisioned and described by Tolkien. My personal favourite interpretations are by Michael Hague and Alan Lee respectively:






















One imagines that Tolkien wouldn't have been able to pick many faults with these works insofar as they attempt to genuinely capture scenes from his work. Compare these images with that of the film dwarves above and note the dissimilarity: it is virtually absolute. No effort was made to make the film dwarves adhere to the clear descriptions provided in the book. And these are main players, not minor characters. If these more authentic portrayals don't seem 'violent' enough for you then you're clearly missing the point of the novel. Here is an Alan Lee drawing of Thorin and Biblo and even here, in arms and armour, Thorin is surely depicted in a far more sober and 'realistic' fashion than in the film.


The Action Sequences

Okay, I've dwelt far too long on the look of the dwarves so will breeze over this final point, as I know that here at least many agree with me! The ceaseless over-egging of the action scenes and heavy reliance on cgi denuded these segments of much of the thrill that they should have elicited. Somebody on LAF made a comparison with Tom & Jerry cartoons and they aren't far wrong. 
As just one example of this aforementioned excessiveness it seems that the scene from the book - 'Out of the Frying-pan into the Fire' - where the party are trapped in the tree-tops by the Goblins and Wargs (minus the He-Man baddie Azog, which I won't even go into here!) after fleeing Goblin-town obviously wasn't nail-biting enough for Jackson and company, so to up-the-ante they located the grove on the edge of a clifftop and have the last tree hanging over the edge with the party clinging on, Indiana Jone-style. Seriously, Michael Bay is a master of tasteful understatement compared to Jackson. The plausibility of the film - a central ingredient to ensure immersion and enjoyment - is seriously undermined by this consistently over-the-top approach to the fight/action sequences.

In conclusion this is a rather loose - disrespectful, even - interpretation of a much-loved and classic novel. I've repeatedly been told to 'enjoy it for what it is' and if it were the latest 'Pirates of the Caribbean' installment perhaps I could simply just switch my brain off and be swept along on a tide of Hollywood bullshit, but given the importance of this book to the entire fantasy genre - dwarves, elves, dragons, orcs, goblins, tunnels, treasure, magic, wizards etcetera - it is, in my opinion, a gross defilement. Right, now that's out of my system I'm off to take an aspirin and have a lie down...

Revolting Peasants and Ruinious Demons

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DUE to the total death of my PC shortly before Christmas I have not been able to post anything recently, which I understand has been the cause of no little celebration among the demented souls who follow my execrable babblings. At the end of the month I will be in possession of a new computer and my productivity should accordingly - in theory, at least - soar. In the meanwhile I'd like to share some more painted miniatures that I have prepared in my normal cack-handed fashion for my 'Burn Witch Burn!' project (explanation here). This is to be a *ahem* slow-burning project that I plan to have ready by this autumn, if not before. In the immediate future, however, I aim to knuckle down and get all my unpainted fantasy miniatures finished, spurred on by the resolution to paint at least one miniature a week (last week I managed five; a fine start indeed and certainly not an excuse to do nothing for the next four weeks...). I must thank the venerable Phreedh for providing the inspiration for this objective (see here).

First up are the remainder of the Clubmen Militia from Warlord Games. The chap doing the 'v' sign suffered  'frosting' at the hands of the matt varnish, which'll have to be fixed. 




Here are a couple of demons, which will obviously be on the Unholy side. More great and inexpensive models from Ral Partha Europe.



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