Quantcast
Channel: Drums in the Deep
Viewing all 66 articles
Browse latest View live

Cavern Crawl 2.5

$
0
0
I HAVE recently modified the combat rules, condensing three tables into one and thus considerably streamlining things. This and the correction of some errata which I noticed after the release of 2.0 have prompted me to release a new version: Cavern Crawl 2.5. Again the layout is not fully finished and there is no artwork (which is still currently underway), but rules-wise this new edition presents a marked improvement over the previous. This will certainly be the last test release before the proper version becomes available later this year. 

If you love dungeon crawl classics like HeroQuest and its ilk, then please have a look:


If there are any access issues then please contact me at funghyfipps AT aol DOT com and I will message you the pdf directly. 

If you do get a chance to look at or even play CC then please let me know what you think.

Cheers,

Gareth

New GW CEO: A Potential Candidate?

$
0
0
MR. Regan over at Oubliette Magazine has got the right idea! I hope he gets the call...

PS. If you're a fan of 1st edition AD&D and/or it's various retroclones then check out Peter's inexpensive KS for a pad of advanced character sheets.

Models what I have Painted in January

$
0
0
THUS far my pledge to paint at least one model per week throughout 2013 has been honoured, with the current tally for January standing at a respectable fourteen. My tardiness in bringing these latest additions to you is principally due to my can of Army Painter Anti-Shine Matt varnish failing spectacularly whilst batch spraying the Dunedain of the North, coating them here-and-there in a fine rough coat that was more satin than matt. Apparently this is due to the separating of components within the can and is very common to Anti-Shine. It can occur at any time (my can, for instance, is only half full/empty) and shaking, heating etcetera is futile. I have since returned to my beloved Testors Dullcote and dutifully promise to never stray again. 

Okay, so on with the miniatures! First up are the aforementioned Dunedain who are certainly numbered amongst my favourite GW LotR miniatures. I batch-painted these guys, which is the most I've ever attempted in one go (albeit over several days) and I think it rather shows. Still, they're good enough for the table and have put a considerable dent in my unpainted lead pile! Obviously these aren't specifically for LotR and will work admirably as generic fantasy 'ranger' types. 




A Ral Partha/DSA Gargoyle. I really like this model and not just because I was able to paint it using purely dry-brushing and a wash... A classic dungeon critter.



Yet another Bob Olley Troll (passim) originally sculpted for Olley's Armies, but now sadly OOP.  Possibly my favourite Troll miniature...EVER and as such I'm very pleased to finally get this chap painted up. It'll be good to at last see him roaming the tabletop/dungeon corridors cracking skulls!


Finally a little diorama that I quickly put together. March wardens face off against a marauding Hill Troll in the wilds.

The True Mayhem

$
0
0
NO, not the Norwegian Black Metal act who turned crap after their founding member was brutally slain, but a new rule-set by Brent Spivey who some of you might remember for his HAVOC system which came out a couple of years back. Anyway, 'Mayhem' is the title of his newest work; a 'game of mass fantasy battles...written with 6-15mm miniatures in mind, but like most games, it can be played at any scale.' This isn't intended as a review as I haven't actually played it yet, but certainly look forward to doing so in the near future. Obviously, though, I've bought the rules and in reading them over a couple of times have become immensely excited about the concept: decent-sized fantasy battles in a smaller scale than 28mm - mostly probably 15mm, in my instance - have always been something I've intended to do and 'Mayhem' appear to be the rules with which to do it. Simple, intuitive, but with plenty of depth and tactical considerations they looks immensely promising. 


Thantsants, both poster-boy and high priest of 2-3rd edition WFB cultists, has likewise become enamoured of them and has drawn up an army list (using Warmaster minis) on his blog and promises a battle report in the near-future too. 

If Mayhem sounds like your bag then grab a copy, at $7.99 (c£5) you know it makes sense.

Models what I have Painted in February

$
0
0
GREETINGS loyal reader. As is becoming somewhat customary I feel that I should first apologize for my silence over the last month, but you all know how life has a vexatious habit of getting in the way of 'hobby time'. I write 'hobby time' although what I really mean is 'posting the fruits of my hobby time onto the internet', as I've hardly been quiet since my last post! Sticking resolutely to my oath to paint at least one model a week through 2013 I have rather outdone myself in February, tickling no-less than 23 miniatures with the old hairy wand over 28 days. Combined with the fourteen I managed in January, this brings my total to 37: a figure that possibly eclipses my entire output for the preceding year. Huzzah! Enough wind and on with the good stuff...

Lots of Undead this month, so those of a nervous disposish might want to look away. My Cavern Crawl sessions have been distinctly devoid of the shambling and malodorous types that comprise this 'faction', a deficit I thought had better be remedied. First up are eight metal Army of the Dead from the Evil Empire's LotR range. These are to be used as 'skeletons', despite the fact that some of them have yet to reach such an advanced stage of decomposition. 



Next are twelve Red Box Games Zombies (or 'Lesser Infernals', as they are styled), which I managed to snaffle last year when Tre was selling his metal stock off dirt cheap. Probably my favourite shamblers...ever and a breeze to paint to boot! I suppose these will be made available in 'Trollcast' in some future KS. 





Finally we have three metal LotR Orc Archers. These were given to me some years back by a friend and I've only just got around to painting them! Hopefully - given that my painting mojo is currently in hyper-drive - such dilatoriness (I do love online thesauruses) is a thing of the past. 


Expect some Cavern Crawl batreps in the near future.

Models what I have Painted in March

$
0
0

I'VE not been quite so productive this month, but then I've taken rather more time over these models than February's crop. Also, fracturing my radial head on Tuesday at work certainly hasn't helped the cause! Typically it's my painting arm, too, so my output for April might be seriously retarded. Time will tell... 

These models are the start of my human fantasy faction and as you can see I've gone for a traditional medieval appearance. The spear-men are Ebob Scottish Pikemen and the other three are from Red Box Games. I think they mix together well enough! So 11 models painted in March, bringing 2013's overall total to 48. That's roughly one model painted every two days! 

I'm currently working on some final revisions to Cavern Crawl and will upload the new version in the coming weeks. Play-testers will be required so stay tuned!






The Good, the Bad, and the, er, Undead

$
0
0
JUST a brief update to share some pictures of what I've painted thus far in April. Being signed off work for two weeks with a fractured elbow (which is, incidentally, on the mend now) has given me plenty of hobby time, most of which has been spent painstakingly editing Cavern Crawl 2.8 prior to release later this month (hopefully, anyway). Still, some time has been set-aside for 'brush-action' in this period and and here is what I've managed.

The knight is 'Sir Grantham Smythe of Chalton' from RBG. For the sake of variety I went for a different colour scheme from my previous fantasy humans (see last post) and I will probably do a couple of other feudal-types in similar colours to represent retainers and suchlike. Opposite is GW's Sharkey/Saruman model from their LotR line. I manged to nab the oop metal incarnation from the ebay for a veritable song, especially when you consider what the Evil Empire are now charging for the model in Finecast! He's painted-up to be a generic evil sorcerer/necromancer type.


Next are a couple of GW LotR Ringwraiths (metal, again) which I have rudely defiled with my meager converting 'skills'. The chap on the left has had a plastic GW skull added and the one on the right a Mantic zombie head (I think...). Not great by any stretch of the imagination, but suitable for my diabolic purposes! These will be 'Crypt Wights' in CC.


Finally a quick n' dirty snap of a play-testing session of 'Companies of Chaos'TM, Cavern Crawl's tabletop skirmish and alliterative cousin. The random force activation didn't go my way at all, but when a lone Zombie very luckily slew a partially injured Ogre my chagrin turned to undisguised glee! Great fun indeed...


Tomorrow morning I'm off to Clifton Road Games in nearby Exeter for a game-or-two of Matakishi's 'Crom' rules. From what I've read of them it should be a blast. Whatever might be on your agendas, I hope you have a good weekend gamers!

Cavern Crawl 2.8 Unleashed!

$
0
0
OKAY, I know this is about the hundredth incarnation of Cavern Crawl (eh?), but will you stop yelling and throwing stuff if I promise that this is the final revision prior to 'proper' publication? Since 2.5 came out back in January I have been corresponding with a number of fledgling crawlers who have been quizzing me hard over various aspects of the rules. This scrutiny plus lessons learned from personal experience has led to a number of significant edits and revisions. Please understand that if you already have some affinity with 2.5, then 2.8 shouldn't come as too great a shock: it's the same basic system, just fine-tuned for a smoother ride! Incidentally,  2.5 has been downloaded  494 times according to my mediafire account. That's quite impressive not to mention encouraging. 

As I wrote 2.8 represents the CC system pretty-much in it's finished state. Of course there're probably still some typos and garbled explanations, but they should (hopefully) be scarce and will be dealt with before the final edition surfaces. Likewise the layout is far from finished and there are aspects that certainly need to be dealt with prior to an official release. Still, it is serviceable for the time being.
I mentioned original artwork previously and this is still underway. My friend is not a professional artist and is kindly working around real life: still, he has got much done and a release date of late summer/early autumn is not unrealistic. Being an inveterate tease he's only allowed me to see wip pieces thus far, but what I've seen has pleased me greatly. As a teaser of my own, here is one of the unfinished pieces:


His style is simple and unadorned and I think it compliments the 'generic fantasy' nature of CC perfectly. Again, bear in mind this is a concept sketch and not the finished item. 

I suppose I should probably cease my waffling now and furnish you with a link to the new version. Here you go:


As usual, if there are any access issues then please contact me at funghyfipps AT aol DOT com and I will message you the pdf directly. 

Given the interest previous versions of CC have elicited I thought it might be an idea to start a dedicated forum. Now I'm quite prepared for this to fall flat on its face, but I thought that rather than email me directly regarding rules queries etcetera using the forum to air questions and opinions instead might be helpful to other crawlers in that it will force me to clarify unclear rules publicly. I am also inviting users to communicate any house rules and other modifications they might have made and to also relate any deeds of derring-do they may have whilst playing CC. If you are interested then please join up and get posting: 


To celebrate the release of 2.8, I thought I would relate thee a recent tale of epic battle and heroic deed from one of my own group's crawls. For those who take their fantasy seriously I apologise in advance for the ridiculous nature of the names with which the intrepid heroes have been christened...

The quest begins. Human Mage 'Debbie McGee', Human Knight
'Ser  Gareth the Gay', Elf Ranger 'Nigel' and Human
Barbarian 'Jakkov the Red' gird their collective loins for battle.
Kicking in the first door catches a trio of Orcish guards, erm,
off-guard. Without hesitation the gang wade in and start
redecorating the chamber with Orc's guts. Debs vaporises an
unfortunate greenskin with a successful casting of  Wrath of
 Taranis.
After clearing out the guardroom of a measly 9 gs, the party
investigate the next door, which gives on to a large room. Nigel
detects a falling block trap, which the ever-impetuous Jakkov
 insists on disarming. He duly fails and is struck by
half-a-tonne of falling stone. The hapless oaf loses 3 Vitality.
In the following corridor Debbie and Nigel exchange arrows
and lighting bolts with a couple of Goblin Warriors, slaying
one of them.
Feeling rather left out, Jakkov and Ser Gareth charge
hell-for-leather down the corridor to close with the remaining
archer. On the way in Jakkov falls into a pit trap and requires
Debbie's healing skills. 
With the Goblins sent to meet their maker the party proceed
through a nearby doorway. The locked door gives egress to
a dusty nook alive with rodents. These are soon eradicated.
A moldering bookshelf gives up a Healing Potion, which
everyone agrees should be given to Jakkov.
Backtracking, our fearless adventurers ramble through empty
catacombs before disturbing a couple of Cave Maggots. No-
one is impressed.
Returning to the scene of their struggle with the Goblin archers
the quartet try an unopened door and disturb an unwelcome
party. Four Orcs and a Cave Troll fill the space between a
yawning chasm and the entrance. Undeterred, the heroes charge. 
Typically Jakkov bites off rather more than he can chew by
launching a solo attack on the Troll. Things hang in the
balance for several turns in which Jakkov makes good use of
that Healing Potion. With a little help from Debs, Jakkov smites
his foe. The battle is won.
Crossing the chasm proves easy for Nigel and Debbie (who
casts Teleport on herself); even Jakkov makes it across
unscathed. Poor Ser Gareth rolls a 1 and plummets into the
abyss. Fortunately Nigel possesses a rope and is able to
haul the wounded knight up from the inky depths.
The next room contains another nasty surprise: Orcs and an
Owlbear. With numbers favouring the heroes the fight is less
intense, though Nigel is badly hurt by the Owlbear.
A roughly-hewn passage leads into a corridor presenting the
usual choice of exits. 
A fell Minotaur patrols a large room and the party fight hard to
best it. Jakkov's Vitality becomes grievously reduced and the
struggle doesn't end a minute too soon. 
Moving onward a secret door gives on to a forgotten crypt
haunted by two Crypt Wights. A tremendous battle ensues,
with Jakkov being reduced to an unconscious state, revived
only by Debbie's fortuitous casting of Touch of Belenos.
After the battle a search of the tomb reveals the Circlet of
Incantation, a powerful magic item that allows mages to
attempt two spells per turn. 
The finale sees the band face off against the depraved ruler
of this subterranean hell: archimage Athok the Obsidian. His
undead Skeleton guards and Gargoyle attack!
Blows are traded in a desperate fight to the death.
Slowly the party push their way onto the dais and the demented
archimage. Jakkov provides a rearguard against the the nigh-
indestructible Gargoyle whilst Ser Gareth sets about Athok
with his Great Sword. Debbie alternately fires off Touch of
Belenos and Wrath of Taranis.
Finally the Gargoyle crumbles to dust, as Jakkov reels from
multiple wounds. Once again Debbie rushes to his aid. In the
opposite corner Nigel and Ser Gareth hack Athok down, the
mad sorcerer perishing with a mad cackle on his blood-
flecked lips.
To the victors, the spoils!


Cavern Crawl 2.8 Update

$
0
0

SINCE launching CC2.8 a little over a fortnight ago my mediafire account informs me that (as I write) it has been downloaded 294 times. This is very impressive - not to mention a little startling! - and to all who have taken the time to grab a copy I extend my sincerest thanks: I hope that you enjoy the rules. Obviously it will take time for people to digest this latest edition before even gaming with them, so immediate feedback has not been overwhelming. To those who are genuinely interested in CC I would again like to direct you to the dedicated forum, where anything related to the game can be discussed.   


Ironsides!

$
0
0
I HAVEN'T done much work on my 'Burn Witch Burn!' project for some months, instead concentrating my energies on getting my 28mm fantasy miniatures painted. However, last week I managed to finish five Foundry ECW dismounted cavalry troopers. These are pretty olde sculpts and rather 'clunky' by modern standards, but I like 'em and think that they painted up very well indeed. The colours are of course partially inspired by the uniforms worn by Ogilvy and co. in the film Witchfinder General. Next in the queue are some witches, a black hound and some Foundry ECW civilians. 
Despite not mentioning it over the preceding few posts, my goal to paint at least one model a week is still being valiantly upheld, with the current total for this year now standing at a not inconsiderable 58 (although I should get a few more done before May is out). I have also recently been working on some terrain for a 15mm fantasy project using the awesome 'Mayhem' rules, which has somewhat retarded my painting. More on this in due course!









Cavern Crawl: Charging Amendments

$
0
0
CAVERN Crawl forum member Sergio has kindly shared a number of house-rules he is using with his group. All of them are excellent and worth checking out, but his idea regarding the charging rule especially caught my attention. Here it is:

'...charging requires that the model moves at least three squares in a straight line, without entering in a square occupied by another model.'

This made me think about the charging rules (p.8) and movement in general in greater detail. After some rumination on the matter I have decided to alter the charging rules thusly:

'If a model's movement has bought it into contact with an enemy that turn half then it is considered to have deliberately charged and gains +1 to its melee roll during the ensuing attack. A charge move may not pass through squares that are adjacent to opponents who are not either engaged in melee or shaken.'

The illustrations below demonstrate this amendment: 

A (Elf Knight( and B (Dwarf Barbarian) enter a room
containing two Orc Warriors (C and D) and an Orc Mage
(E). The hero players decide that neutralising the Mage
quickly would be a good idea.

The Elf Knight decides to charge the Orc Mage. However,
he cannot charge past the two Orc Warriors without
entering squares adjacent to them (grey for C and
diagonal lines for D). He is unable to get at his foe!

To circumvent this problem the Barbarian charges Orc
Warrior D. Providing the Barbarian isn't shaken or
killed in the ensuing melee the Elf Knight can now
charge safely past D, ignoring C, and close with the
Orc Mage!

I am also considering rather drastic changes to the Stealth attribute, which in it's current format I consider rather confusing, and these alterations to charging will facilitate that.

Any thoughts? Also, should this convention be broadened to movement in general? As in any movement that enters squares adjacent to an opponent is considered a charge? Let me know!

Phantom Miniatures (ex-Olleys Armies) News!

$
0
0
I RECEIVED an unexpected message from Francesco, the former proprietor of defunct Phantom Miniatures, yesterday. For those unaware of the situation with PM I have covered the situation in a previous post:

'First up is a Bob Olley Mountain Troll. Originally produced for Olley's Armies in the last decade the masters and production rights were acquired by Phantom Miniatures who are now sadly defunct. I managed to contact ex-proprietor Francesco via the email on the linked page and was able to purchase this and another Olley Troll for a very reasonable sum (as did Phreedh, as he relates here). A magnificent and fairly prodigious chunk of metal that looks like it's stepped straight out of the pages of a Scandinavian fairytale.' 

He confirmed that although PM is no longer in operation he still  has a number of these miniatures left to sell. If you are interested then don't hesitate to contact Francesco regarding prices etcetera at: satt.snaeland AT gmail DOT com. I do not know his plans regarding the master/production rights, but it would be cool if these guys could remain in production somehow!

Anyway, here are two of the miniatures in question ('Troll' left, 'Mountain Troll' right).

It's Not the Size that Counts...

$
0
0
...IT'S what you do with it. Don't worry, I'm not dedicating this post to my genitals (things haven't yet got that desperate*). No, this title instead refers to my first steps into the arcane world of 15mm wargaming. Regular readers of this blog will perhaps have noticed my occasional frothing over Bombshell Games' 'Mayhem' since it was released earlier this year. 'Mayhem' is a 'game of mass fantasy battles...written with 6-15mm miniatures in mind, but like most games, it can be played at any scale.' Units are represented by single bases and the appeal of multiple figures based together has stuck with me ever since witnessing HOTT games at my local club over a decade ago. In fact, if 'Mayhem' hadn't appeared I was planning - eventually - to do something similar using Mantic's KoW rules (which also don't feature casualty removal). 

I quickly plumped for 15mm, which in Mayhem means a unit-base size of 50x50mm, and duly put in an order to those efficient chaps at Warbases. Receiving an unexpectedly generous bonus from work last month, I decided to splash out on some terrain too: a few buildings from Total Battle Miniatures and hills from S&A Scenics, combined with some stands of trees I'd already made, should give me enough scenery to play around with. 
My first miniature purchases were rather eclectic: a couple of packs of Mark Copplestone's excellent Dwarves and some gribblies from Warfairy. Not cohesive, but plenty for me to cut my 15mm painting teeth on! Seeing as Khurasan Miniatures have massively expanded their fantasy range with more Orcs and not-Warg-riders, my next purchase will probably be from them. I have as vague idea to use these rules and miniatures to recreate the struggle between Arnor's successor states and the Witch-king of Angmar, just to provide some context.

Copplestone Dwarf General
Copplestone Dwarf Axemen 
Copplestone Dwarf Axemen, rear
Warfairy 'Rooted Treefolk'
Warfairy 'Jabberwocor'

*YET.

Cavern Crawl: Changes to Jumping

$
0
0
THE jumping rules on p.7 of Cavern Crawl 2.8 are to be replaced by the following text:

Models can attempt to jump over pits and low obstacles (tables etcetera). The model must be adjacent to and have enough remaining movement to clear the obstacle, which should be designated in squares.

  • Jumping requires a standard Observation (OB) roll.
  • For each square over 1 wide the obstruction the jumper subtracts 1 from its OB roll (so a chasm 3 squares wide = -2 to the OB roll.)
  • If it wishes a jumper may use any unused SPE to boost the results of the OB roll (so  using 2 SPE = +2 to OB roll). This must be declared before making the OB roll.
  • If a jump is made successfully then any remaining SPE may afterwards be used normally. In this way a model could, for instance, leap across a gorge and then charge an opponent on the far side.
  • If the OB roll is failed the model remains where it is and may do nothing else that turn half.
  • A roll of 1 indicates that a critical error has been made. If the jumper was attempting to leap over a pit, it falls in and suffers appropriate penalties. If attempting to leap over a low obstacle the model remains where it is and becomes shaken (p.9).
  • Note that jumping does not count as an action.  

Feel free to discuss these changes here or over at yon Cavern Crawl forum.

Something wicked this way comes...

$
0
0
...WELL several things, actually. As I forecast in a previous post my next purchase of 15mm miniatures was indeed from Khurasan Miniatures, and comprised models from their newly expanded 'The Great Enemy' range, which are basically Orcs inspired by Angus McBride's artwork for ICE's MERP supplements. I shelled out a meagre £22 for 38 models including US>UK postage. The package was desptached on a Monday and arrived that Friday: there's service for you! These new models - and very nice they are too! - allow me to create six infantry units and one command base for 'Mayhem'. That's the core of an army right there, which for the aforementioned cost isn't to be sniffed at (especially when one considers what GW are charging for plastic 28mm Orcs these days!).

Alongside these I managed to procure through trade (thanks Mason) some 25mm Asgard (now Viking Forge) Orcs to use as 15mm Trolls and one of the new 15mm Giants from Mr. Copplestone. Through July I have manged to paint most of these up, save two units of Orcs and the command stand (basically 18 models) who I shall hopefully tackle next week.
I'm not entirely convinced by how the Asgard Orcs turned out. I decided on black skin like the Olog-hai described by Tolkien, but think they turned out too dark. It has become apparent to me that with smaller models and scales brighter colours provide better definition. Still, they'll do!

Khurasan 'Orc melee troopers'
Khurasan 'Orc archers'
Copplestone 'Gog the Hill Giant'
Comparison
Asgard/Viking Forge Orcs posing as 15mm Trolls
Comparison

A 200 crown (point) 'Mayhem' battle was fought two Saturdays back: a bitter struggle between Dwarves (my friend Breccan) and Orcs (myself), which resulted in a very narrow Orc victory. We decided to play using the 'Total Annihilation' rules, so there could be no surrender nor retreat! The battle hung in the balance throughout and I thought my army was on the verge of collapse on several occasions. What tipped the balance was a lone unit of Orc Wolf Riders who had spent most of the battle perched on a hillock to the extreme left of my flank. In the final three-or-so turns they swept through the Dwarven ranks with several well-timed flank charges and essentially carried the day for me! Extra grog and Dwarf-flesh for those chaps!

Breccan had never played 'Mayhem' before - indeed, this was the largest game I'd played - but within a couple of turns he was able to quickly appreciate the game mechanics and by the end was even admonishing me for forgetting Fear rules and the like! A testament, I think, to the simplicity of these rules, which I once again take this opportunity to recommend to my readers. Apparently Breccan is already plotting his vengeance and is trying hard to resist the allure of building a 15mm fantasy army with which to exact it! Below are some rather poorly executed images of the titanic struggle. Obviously I need to crack on with the painting...

Both forces advance.
The initial collision.
The endgame. My Wolf Riders swept in from
the bottom left of this picture, taking several
Dwarf units in the flank to devastating effect. 

'Burn Witch Burn! Rules

$
0
0
ASIDE from my recent(ish) foray into the diminutive world of 15mm gaming I have also been attempting to progress my 28mm 17th century horror project (explanation). Originally conceived as a game to be played around the Halloween period with a couple of strong, dark ales as a bit of festive fun I was suddenly struck in August by just how little time I had left to get things finished. Not least of all on my 'to-do' list was to create/find/modify a usable set of rules. Initially I intended to adapt Ganesha Game's Fear and Faith to suit my purpose, but after being turned on to Matakishi's Conan-inspired Crom rules earlier in the year and enjoying them immensely I decided that these could perhaps be tweaked for Burn Witch Burn!. For those unaware of Crom then allow me to direct you to a free copy, although you are naturally encouraged to purchase the spiffy pdf version. Rather than attempt a review or anything of that nature, let me suffice to write that Crom is an easy, fast and immensely fun system that all independent-minded gamers should appreciate. 
Its elegant simplicity meant that it proved surprisingly painless to create some additional rules with which to add a specific horror flavouring and I am rather pleased with the result. I have decided to make my modification available below as a pdf for those who might be interested (a copy of Crom will be required to use it). Given the obscurity of this setting I can't imagine too many of you finding a use for it, but if you do please let me know what you think! To celebrate the release of Burn Witch Burn! I include some pictures of the models I have so far completed for this project. Expect more related miniatures and terrain over the coming month!


'Double, double toil and trouble/fire burn
and cauldron bubble'et cetera.
'Desist, foul witches, in the name of the Almighty Christ!'

Build me an Army Worthy of...'Mayhem'!

$
0
0
I WILL start this post with a rather shameful admission: in all my on-off years of gaming I've never completed an army. To be fair to myself I've only actually regularly played mass battle games (fourth-sixth edition WHFB) for brief periods of time in the nineties and early 2000s, tending instead to prefer skirmish games like Mordheim and Necromunda. Come to think of it, though, I've never completed warbands for these games either, at least in terms of getting all the models painted. This has largely to do with a lack of focus and, frankly, gumption; undesirable traits which have defined my life in general since adolescence and not just my approach to hobbies. 
A year-or-so back I had an epiphany about this indolence. I suppose the march of time makes a chap realise that if he wants to achieve things then he damn well better set about achieving them pronto. When it comes to wargaming I've learnt that me + numerous projects = sod all done. So over the last twelve months I've stuck assiduously to several feasible projects (all detailed on this blog) and have fastidiously avoided being tempted by new miniature ranges and rule sets. 

Back in the early Summer I embarked on a project to create 15mm fantasy armies for use with the then newly released 'Mayhem' rules. Regulars will know I have posted a number of updates regarding this undertaking and I am now able to announce that I have actually completed the Orc army I have been working on. Of course I appreciate that a 15mm army is considerably less time-consuming to collect, assemble and paint than one in 28mm, but this fact does not prevent me from feeling rather pleased with myself. Next I will be building an opposing force, the nature of which I have not fully decided yet. Obviously I've already painted up some Copplestone Dwarves...

Before posting a picture of the assembled horde I will first unveil the last few units that equaled the completion of this fearsome multitude. The 15mm.co.uk models were something of an impulse buy, being £10 (including postage) for twenty of the blighters. They serve as Uruk-Hai-types in the army. They might lack the detail of the Khurasan and Copplestone stuff, but I like 'em. Probably could do with an additional highlight on the skin though. 

15mm.co.uk 'Mountain Orc Pikes'
Khurasan Miniatures 'Orc Pitwolf Riders'
The assembled horde!

Right, now I have to play some games with 'em. Any takers?

Allhallows Greetings!

$
0
0
A COUPLE of models that I've recently completed for my seventeenth century horror game. I thought that today would be the ideal time to share the diabolic duo. Old Nick on the left is from the C18 Night Horrors range whereas the spectral hound is a Ral Partha wolf. Right, off to carve pumpkins and quaff some Black Ven! Incidentally, any readers had the opportunity to try out 'Burn Witch Burn' (my mod for 'Crom') yet?

Cavern Crawl Introductory Adventure Map

$
0
0
THE crawl map accompanying the introductory adventure featured in all of the beta versions of CC - provisionally titled 'The Orc's Lair' (this will be changed!) - was crudely scanned from a hand-drawn original and frankly looks a bit rubbish. Seeing as the same crawl will appear in the definitive edition of CC I thought that reworking the map in a more professional manner might be an idea! So, here we have it courtesy of Photoshop Elements 9. Please let me know what you think either here or over at the Cavern Crawl forum.

Old Skool Lead For Sale!

$
0
0
OKAY, I need a bit of cash pronto and so decided to have a clear-out of some of the old lead that I have stowed away in the attic. Most of these were given to me by a disinterested friend many years ago and have been sealed away in plastic takeaway tubs in said attic since then. Obviously most will need stripping and some are busted or missing components. Please use the comments to signal your wants, make offers and ask questions. Paypal only and no trades I'm afraid! 

SOLD: 3,4,5

SOLD!

SOLD: 1


SOLD!

SOLD!

SOLD: 1, 4, 7 

SOLD: 4

SOLD!

SOLD!

SOLD!





SOLD: front row 1st and 6th from left.

Viewing all 66 articles
Browse latest View live


Latest Images